© 2008 Hermilando D. Aberia
Despite remarkable progress in information and communication technology, the art of reading someone’s mind continues to amuse, entertain and create communication challenges for people and their fellow rational creatures, particularly those who are part of the communication process itself. Decisions that can change the world, at least figuratively speaking, can be made from fleeting moments in which people read other people’s minds. This TV game show brings out the unlimited wonders of basic non-verbal communication through mind reading.
Layout and Physical Arrangement
This TV game show shall feature two sets of participants/contestants (one set [of 37] shall comprise the “messengers” and another set [of 3] will be composed of “readers”), one or two game show host/hostess, and a TV studio specifically designed for the show. The studio layout shall provide for an elevated platform for 37 participants (similar to the one used in the Philippines’ ABS-CBN “1 vs 100” game show) and opposite to the elevated platform would be a level platform for 3 participants. The elevated platform shall provide for 100 color-coded seats. The 40 seats shall be clustered into 2 (red and white) of 20 each; the red 20 shall be divided into 2 (red-orange and red-yellow) of 10 each; the white 20 shall be divided into 2 (white-blue and white-black) of 10 each.
Each seat shall have access to electronic controls that can be used by participants. The readers shall have electronic write pads in addition to other controls they may need.
A wide screen shall be mounted opposite the elevated platform and just above the level platform. Smaller screens (but still visible to TV viewers) shall be mounted also in front of the desk of each of the 3 readers. These screens shall show for the TV viewers what the readers write on their electronic write pads, including the time he/she it took him/her to make the answer (eg, 1.7 seconds, 3.2 seconds, 4.9 seconds, etc.).
For the TV viewers at home, split screens of 2, 3 or 4 shall be designed/programmed at specific junctures of the game as the show progresses.
Selection of Participants
There shall be a total of 40 participants for every playing date. They shall be selected from texters to a number/s designated by game show producers. There shall be an extra cost for the text, and proceeds from the SMS shall form part of the game show’s operating funds. Obviously, those who send more texts shall have more chances of being selected as game participants.
Show Format
1 Theme Show of the Day
The show begins with the host/hostess welcoming the 40 participants/contestants into the show. The host/hostess shall ask the 40 participants (seated) to choose in 5 seconds 3 themes from a wide range of possible themes (flashed on the wide screen) the themes for the day. The themes (can be changed every playing date) may include: sports, documentaries, cartoons, news, talk shows, game shows, films (horror), films (comedy), films (action), films (romance), comedy/shows, soap opera, drama series, etc. It is important for the show to maintain a library of at least three to five film/video clips for each theme; which can be accessed by permission or for a fee from cable TV channels and websites like the YouTube.
The 3 themes that garnered the most number of votes from the 40 participants become the film/video themes for the day.
The 40 participants shall be divided into 37 “mind messengers” and 3 “mind readers.” There shall be two key parts of the show: first is the selection of messengers and readers portion (10 percent of the show); second, the mind-reading portion (90 percent of the show), where readers will read the minds of messengers.
2 Selection of Mind Readers
To select the 3 mind readers, a two-step screening process shall be applied. The first process shall make use of the “theme video” of the show for the day. The video shall have two parts. Each part shall run for 15 seconds.
The first part shall show spectators/audience/crowd, groups of people or animals, or individuals. The host/hostess shall ask the 40 participants to guess among two choices what the spectators are watching. The participants shall have 5 seconds to pick their answers. The second part of the video will show what the spectators are watching and shall provide the correct answer.
Those who made the right guess earn 1 point and shall qualify to participate in the second stage of the screening process.
The second screening shall show 4 slides on the screen. The host/hostess shall ask the participants who qualified to the second stage to choose what should appear on the fifth slide. Three choices shall be flashed on the screen for the participating contestants. The first 3 participants who made the correct answer shall earn another 1 point each and shall constitute the group of mind readers.
Getting through the second screening will require logic and/or verbal and non-verbal reasoning abilities.
Example 1: First slide—1 tree; Second slide—3 trees; Third slide—5 trees; Fourth slide—7 trees. The fifth slide (and the correct answer) should be 9 trees.
Example 2: First slide—picture of Abraham Lincoln; Second slide—picture of John F. Kennedy; Third slide—picture of Richard Nixon; Fourth slide—picture of Ronald Reagan. The choices are 1—picture of Barrack Obama; 2—picture of Bill Clinton; and 3—picture of Arnold Swarzzeneger. The correct answer would be 2 (picture of Bill Clinton).
The purpose of the second screening is to ensure that the mind readers are “smart” enough and having the potential to bring life and wit into the show. In this respect, it is important for the host/hostess to interact with the readers (and even with the messengers) whenever this is called for or suggested. In general, ad libs and out-of-the script repartees are suggested as fillers or tools with which to manage the time available for the show.
Once the 3 readers are selected they take their respective seats on the level platform opposite the elevated gallery for the other 97 participants (already seated). The host/hostess shall be situated in front of the elevated platform and alongside the level platform where the mind readers shall be seated.
Showing posts with label Rest and Recreation. Show all posts
Showing posts with label Rest and Recreation. Show all posts
Sunday, October 26, 2008
TV Game Show: Read My Mind 2
3 Mind-Reading Portion
The messengers shall watch YouTube/cable TV video/film clips flashed to them through the wide screen, and on the basis of their facial expressions the readers shall guess what particular show are being shown on the screen. The readers can choose from three choices (A1, A2, A3, B1, B2, B3, C1, C2 or C3).
For example, if the theme for the day is sports, the choices can include A-Boxing, B-Lawn Tennis, and C-Soccer. Under boxing, more choices may include 1-Tyson vs. Lewis, 2-Ali vs. Foreman, and 3-Pacquiao vs. Barrera. The readers who choose the correct letter gets 2 points; they get another 1 point if they get their number right. The purpose of point configuration is to give credit to luck in addition to sharpness and focus. Obviously, the readers will need to be lucky to be able to get both letter and number right. Only those who guessed the correct letter can earn the additional 1 point for guessing the right number.
The readers control the length of time within which the video will roll. In no case, however, can video/film clips run for more than 5 minutes, or whatever time-limit the production staff may set (which basically would depend on the time slot available for the show). If anyone of the 3 readers feels that he/she already has an idea of what the messengers are watching, he/she can cut the video showing off, prompting the host/hostess to ask the 3 readers to write their answers on their electronic write pad within 5 seconds. The letter-number choices and their respective descriptions (eg, A-Boxing, B-Lawn Tennis, and C-Soccer) shall be flashed before the readers and TV viewers (in split screens) while the video/film clip rolls on and during the 5-second period within which the host/hostess asks them to write their answers. Under each of the letter choices are the number choices with their respective summary descriptions (eg, 1-Tyson vs. Lewis, 2-Ali vs. Foreman, and 3-Pacquiao vs. Barrera) for A-Boxing.
The TV viewers must see from their split screens what the readers write on their electronic write pads.
The messengers have access to full media (audio and video); the readers will hear nothing, they can only see the body language of messengers.
There shall be five stages for the mind-reading portion. The first stage will require the host/hostess to ask the first reader (the first one who answered correctly the second stage of screening) to choose from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken. If, for example, the 3 themes include documentaries, he/she may choose The Discovery Channel. The 97 messengers will then begin to watch a Discovery Channel documentary on the wide screen (split screen to TV viewers). The readers will watch the body language of messengers (also seen by TV viewers on split screen).
Any of the 3 readers can stop (by pushing a button) the video/film clip from rolling, which in turn shall prompt the host to give the readers 5 seconds to choose from 3 choices flashed on their (readers) table screen and the TV viewers split screens. The reader who made the right guess earns 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (meaning, he/she earns a total of 2 points for the stage if he/she makes a correct answer, but earns zero point if his/her answer is wrong). The first stage will not be repeated even if no one makes the right answer.
The second stage will require the host/hostess to ask the reader who made the first correct answer (the screen in front of him/her will indicate the time it took him/her to make the answer) to select from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken, as in the first stage. In addition, he/she will also choose the group of 50 (either red or white) that will become his/her messengers. The other 6 six readers will also choose their respective groups of 50 (either red or white). Once these choices are made, the video/film clip will begin to roll and the process similar to stage 1 will be applied. The readers who made correct answer earn 1 point each, and each one in the groups of 50 messengers from whom the readers made the correct answers also earns1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The second stage will not be repeated even if no one makes the right answer.
The third stage will be similar to the second stage, except that the readers will choose groups of 25 (either red-orange, red-yellow, white-blue or white-black) instead of groups of 50. The readers who made correct answer earn 1 point each, and each one in the groups of 25 messengers from whom the readers made the correct answers also earns 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The third stage will not be repeated even if no one makes the right answer.
The fourth stage will be similar to the third stage, except that the readers will choose only one person from each group of 25 (either red-orange, red-yellow, white-blue or white-black) instead of groups of 25. A messenger-participant already selected by any of the 3 readers can no longer selected by another reader. The reader with the most number of points earns the right to pick first; the accumulated time from stage 1 to stage 3 within which a reader made his/her answers will determine who will pick first in case of tie in points earned.
In choosing their 4 messengers, the reader may interview his/her prospects. The production staff will need to determine the length of time that can be made available for this interface.
The readers who made the correct answer earn 1 point each, and each of his/her 4 messengers shall also earn 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The fourth stage will not be repeated even if no one makes the right answer.
The fifth and final stage will be played only by 1 reader and 1 messenger. The reader with the most number of points earned shall pick his messenger from among the 37 participants and shall go on to play stage 5. As in the previous stage, the reader shall select from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken, as in the first stage. The messenger shall watch the selected clip and from his body language the reader shall make an answer. Both reader and messenger earn 2 points if the reader’s answer is correct.
The messengers shall watch YouTube/cable TV video/film clips flashed to them through the wide screen, and on the basis of their facial expressions the readers shall guess what particular show are being shown on the screen. The readers can choose from three choices (A1, A2, A3, B1, B2, B3, C1, C2 or C3).
For example, if the theme for the day is sports, the choices can include A-Boxing, B-Lawn Tennis, and C-Soccer. Under boxing, more choices may include 1-Tyson vs. Lewis, 2-Ali vs. Foreman, and 3-Pacquiao vs. Barrera. The readers who choose the correct letter gets 2 points; they get another 1 point if they get their number right. The purpose of point configuration is to give credit to luck in addition to sharpness and focus. Obviously, the readers will need to be lucky to be able to get both letter and number right. Only those who guessed the correct letter can earn the additional 1 point for guessing the right number.
The readers control the length of time within which the video will roll. In no case, however, can video/film clips run for more than 5 minutes, or whatever time-limit the production staff may set (which basically would depend on the time slot available for the show). If anyone of the 3 readers feels that he/she already has an idea of what the messengers are watching, he/she can cut the video showing off, prompting the host/hostess to ask the 3 readers to write their answers on their electronic write pad within 5 seconds. The letter-number choices and their respective descriptions (eg, A-Boxing, B-Lawn Tennis, and C-Soccer) shall be flashed before the readers and TV viewers (in split screens) while the video/film clip rolls on and during the 5-second period within which the host/hostess asks them to write their answers. Under each of the letter choices are the number choices with their respective summary descriptions (eg, 1-Tyson vs. Lewis, 2-Ali vs. Foreman, and 3-Pacquiao vs. Barrera) for A-Boxing.
The TV viewers must see from their split screens what the readers write on their electronic write pads.
The messengers have access to full media (audio and video); the readers will hear nothing, they can only see the body language of messengers.
There shall be five stages for the mind-reading portion. The first stage will require the host/hostess to ask the first reader (the first one who answered correctly the second stage of screening) to choose from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken. If, for example, the 3 themes include documentaries, he/she may choose The Discovery Channel. The 97 messengers will then begin to watch a Discovery Channel documentary on the wide screen (split screen to TV viewers). The readers will watch the body language of messengers (also seen by TV viewers on split screen).
Any of the 3 readers can stop (by pushing a button) the video/film clip from rolling, which in turn shall prompt the host to give the readers 5 seconds to choose from 3 choices flashed on their (readers) table screen and the TV viewers split screens. The reader who made the right guess earns 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (meaning, he/she earns a total of 2 points for the stage if he/she makes a correct answer, but earns zero point if his/her answer is wrong). The first stage will not be repeated even if no one makes the right answer.
The second stage will require the host/hostess to ask the reader who made the first correct answer (the screen in front of him/her will indicate the time it took him/her to make the answer) to select from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken, as in the first stage. In addition, he/she will also choose the group of 50 (either red or white) that will become his/her messengers. The other 6 six readers will also choose their respective groups of 50 (either red or white). Once these choices are made, the video/film clip will begin to roll and the process similar to stage 1 will be applied. The readers who made correct answer earn 1 point each, and each one in the groups of 50 messengers from whom the readers made the correct answers also earns1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The second stage will not be repeated even if no one makes the right answer.
The third stage will be similar to the second stage, except that the readers will choose groups of 25 (either red-orange, red-yellow, white-blue or white-black) instead of groups of 50. The readers who made correct answer earn 1 point each, and each one in the groups of 25 messengers from whom the readers made the correct answers also earns 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The third stage will not be repeated even if no one makes the right answer.
The fourth stage will be similar to the third stage, except that the readers will choose only one person from each group of 25 (either red-orange, red-yellow, white-blue or white-black) instead of groups of 25. A messenger-participant already selected by any of the 3 readers can no longer selected by another reader. The reader with the most number of points earns the right to pick first; the accumulated time from stage 1 to stage 3 within which a reader made his/her answers will determine who will pick first in case of tie in points earned.
In choosing their 4 messengers, the reader may interview his/her prospects. The production staff will need to determine the length of time that can be made available for this interface.
The readers who made the correct answer earn 1 point each, and each of his/her 4 messengers shall also earn 1 point. The reader who stopped the video/film clip earns 1 point for doing so, but loses it if he makes a wrong answer (he/she earns a total of 2 points for the stage if he/she makes a correct answer). The fourth stage will not be repeated even if no one makes the right answer.
The fifth and final stage will be played only by 1 reader and 1 messenger. The reader with the most number of points earned shall pick his messenger from among the 37 participants and shall go on to play stage 5. As in the previous stage, the reader shall select from an array (flashed on screen and scrolling horizontally) of Cable TV channels/internet sites (like YouTube) from which he/she wishes the video/film clip taken, as in the first stage. The messenger shall watch the selected clip and from his body language the reader shall make an answer. Both reader and messenger earn 2 points if the reader’s answer is correct.
TV Game Show: Read My Mind 3
Computation of Prizes
The monetary value doubles for each point earned after each stage. For example, if a participant earns a point in the stage 1 of selection of mind readers portion, he earns a cash prize of 2,000. If he earns another point in stage 2 of that portion, he earns 4,000 in addition to the 2,000 he/she already earned. For each point earned in succeeding stages, game participants shall double their money earnings. The base amount can change (eg 500, 1,000, 1,500, 2,000, etc.) depending on cash flow generated by the program.
Production Costs
Aside from the normal costs of running TV shows, there will be additional costs for maintaining the library of video clips. Some of the inventory may require royalty fees, which means additional costs for the library.
Source of Revenues
Aside from sponsorships, product endorsements and advertisements, the program shall earn income from a portion of the cost shouldered by prospective participants through text (SMS) messages. The production staff shall collaborate with communication networks for this purpose. Text messages can also be generated at certain portions of the show where home viewers may be encouraged to participate. Again the production staff can easily devise the mechanisms for this.
Attraction of the Show
People will watch the show for several reasons.
The first attraction of the show is variety. The production staff can maintain a big library of video clips to ensure that viewers will be treated to amusing, intriguing, entertaining, informative videos.
The second attraction will be the generated by the drama of how the participants will react at any given situation. Verbal communication is an infinite source of entertainment and amusement among individuals and groups of people.
The third attraction is layout and technical application of communication equipment. The readers and messengers will have access of initiating verbal communication among themselves at certain points of the show, through controls within their reach. The readers will have desktops with digital writers, and what they write can be seen by the messengers and TV viewers through screens right in front of them.
The monetary value doubles for each point earned after each stage. For example, if a participant earns a point in the stage 1 of selection of mind readers portion, he earns a cash prize of 2,000. If he earns another point in stage 2 of that portion, he earns 4,000 in addition to the 2,000 he/she already earned. For each point earned in succeeding stages, game participants shall double their money earnings. The base amount can change (eg 500, 1,000, 1,500, 2,000, etc.) depending on cash flow generated by the program.
Production Costs
Aside from the normal costs of running TV shows, there will be additional costs for maintaining the library of video clips. Some of the inventory may require royalty fees, which means additional costs for the library.
Source of Revenues
Aside from sponsorships, product endorsements and advertisements, the program shall earn income from a portion of the cost shouldered by prospective participants through text (SMS) messages. The production staff shall collaborate with communication networks for this purpose. Text messages can also be generated at certain portions of the show where home viewers may be encouraged to participate. Again the production staff can easily devise the mechanisms for this.
Attraction of the Show
People will watch the show for several reasons.
The first attraction of the show is variety. The production staff can maintain a big library of video clips to ensure that viewers will be treated to amusing, intriguing, entertaining, informative videos.
The second attraction will be the generated by the drama of how the participants will react at any given situation. Verbal communication is an infinite source of entertainment and amusement among individuals and groups of people.
The third attraction is layout and technical application of communication equipment. The readers and messengers will have access of initiating verbal communication among themselves at certain points of the show, through controls within their reach. The readers will have desktops with digital writers, and what they write can be seen by the messengers and TV viewers through screens right in front of them.
Thursday, October 2, 2008
LottoOnline.com
© 2008 Hermilando D. Aberia
How it works
The website provides a facility for lotto players to place their bets through the internet instead of lotto outlets. Essential features of the site include opt-in tab, credit card/paypal/ e-passporte/bank transfer page/menu, PCSO products menu, lotto card pages, tabs linking to the PCSO home page and daily lotto results, etc.
Lotto players will need to be a member and register an account to be able to play and place their bets. Membership will require credit card or paypay/e-passporte accounts and a minimum deposit (20 USD or Php 1,000). The site shall maintain a database which can track the amounts deposited by each member. The member can only play as much as his/her deposit warrants (eg, a Php 1,000 deposit will allow him/her to play until his/her bet reaches Php 950.00; the site will prompt the player to re-load so that he/she can continue playing).
The database shall filter the numbers that win (including 3, 4 and 5 digits for 6/42, 6/45 and 6/49). Members who played the winning number combinations shall get their prize through their paypal or e-passporte accounts, less charges from these facilities.
To protect the members and the playing public from fraud, the site administrator shall have specific agreements with paypal/e-passporte and the site processing credit card applications and processing. It can use profits from the business to pay for services of its partners. The terms of service among all parties concerned shall specifically provide for security and protection of all concerned and to which prospective members/partners should agree when registering with the site.
How the PCSO can profit from this site
The site will serve as an additional lotto outlet and offers a more convenient facility for lotto players to use rather than falling in line at those outlets to place bets. This means it has a market. Prospective members who have no credit card can still register for as long as they have bank accounts; millions of GSIS and SSS members have e-cards which they can use to register and deposit. In addition, Filipinos overseas and foreigners can play through the LottoOnline.com.
The commissions that go to lotto outlets can be used to pay partners (credit card, paypal, etc.). It is a wonder why the PCSO has not used this kind of facility a long time ago.
How it works
The website provides a facility for lotto players to place their bets through the internet instead of lotto outlets. Essential features of the site include opt-in tab, credit card/paypal/ e-passporte/bank transfer page/menu, PCSO products menu, lotto card pages, tabs linking to the PCSO home page and daily lotto results, etc.
Lotto players will need to be a member and register an account to be able to play and place their bets. Membership will require credit card or paypay/e-passporte accounts and a minimum deposit (20 USD or Php 1,000). The site shall maintain a database which can track the amounts deposited by each member. The member can only play as much as his/her deposit warrants (eg, a Php 1,000 deposit will allow him/her to play until his/her bet reaches Php 950.00; the site will prompt the player to re-load so that he/she can continue playing).
The database shall filter the numbers that win (including 3, 4 and 5 digits for 6/42, 6/45 and 6/49). Members who played the winning number combinations shall get their prize through their paypal or e-passporte accounts, less charges from these facilities.
To protect the members and the playing public from fraud, the site administrator shall have specific agreements with paypal/e-passporte and the site processing credit card applications and processing. It can use profits from the business to pay for services of its partners. The terms of service among all parties concerned shall specifically provide for security and protection of all concerned and to which prospective members/partners should agree when registering with the site.
How the PCSO can profit from this site
The site will serve as an additional lotto outlet and offers a more convenient facility for lotto players to use rather than falling in line at those outlets to place bets. This means it has a market. Prospective members who have no credit card can still register for as long as they have bank accounts; millions of GSIS and SSS members have e-cards which they can use to register and deposit. In addition, Filipinos overseas and foreigners can play through the LottoOnline.com.
The commissions that go to lotto outlets can be used to pay partners (credit card, paypal, etc.). It is a wonder why the PCSO has not used this kind of facility a long time ago.
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